
Brawl Beasts
Brawl Beasts is an online multiplayer party game in which you can brawl your friends as one of your favorite animals in whacky game modes. You can equip different items and skins to differentiate yourself from other players. Become King of the hill, wack some moles and steal eachothers tails to become the best brawl beast in this hilariously silly game.
This game uses a randomizer between game modes and maps, this way content can infinitely be added whether it be a new map or a new gamemode
Role
Producer & Game Designer
Year
2022
Genre
Party Game
Platform
PC
Team Size
5 members
Duration
10 weeks
Contribution
My contribution as Producer
Planning
I made sure to make an appropriate schedule for our team and saw to it, so that everyone kept on track. I also made sure test events were held and that the feedback would be processed into our schedule appropriately
Support
I supported the team with issues and made sure the communication between members went smoothly. Additionally, I constructed testing forms so the testers' feedback would be translated appropriately to the team.
Decision making
I made major decisions, like canceling tasks, to make sure the team reached the deadline with a satisfying, finished product.
My contribution as Game Designer
UX design
I made it my goal to make this product as user friendly as possible and made sure to test my designs with a test group. Additionally, I took care of all sound design to add to the feel of the product.
UI design
The UI in this product has been designed by me. We decided to make the UI elements reflect a circus theme to match the wacky nature of this product.
Character design
All Characters in this product have been designed, modeled, textured and animated by me. The design choice for these characters was to make animal-like playable characters with cartoon proportions and a wobbly animation style to add to the silly feel of the product in its entirety.
Obstacles
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2 of our teammembers had motivational issues and often missed deadlines or had to redo their work. Consequently they were removed from the team.
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We had to cancel 1 gamemode due to lack of time, mostly because of the former. There were too many issues to solve during the time we had left so we decided to leave it out.
Accomplishments
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During development we had a lot of fun testing our game even when bugs still occured
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This project was a portfolio centered concept so everyone would be able to use their work for personal use, this was very important to me and we managed to create a fun product in the process.
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Testers were having a lot of fun playing our game and shared their feedback enthusiastically which we used to improve our project
Gameplay
Players can create their own online lobby and other players can join. The max amount of players is 5 players and the host decides how many rounds will be played in the lobbycreation. In the lobby players can choose their favorite animal, select their skin and choose which item they want to equip to make themselves stand out from the others. Once the majority has pressed the ready button the game will start.
In the loadingscreen players can read, what Gamemode they are going to play, which map there will be played in and instructions on how to play. The gamemodes and maps are entirely randomized so every new game is new exactly the same.
Existing Gamemodes as of now:
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Tail grabber
Get points for having the Golden tail equiped, if you don't try to steal it from other players by running into them.
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Brawl
Get points for every player you manage to get off the map by uding the items that will randomly spawn on the map.
-
King of the Hill
Collect points by standing inside the highlighted circle, stop other players from coming in by hitting them away with your baseball bat.
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Wack-a-mole
Players are equiped with a hammer and need to hit moles that appear in random locations. For ecery mole hit players wil get a point.
After every round the player with the most points will be revealed as the winner of that specific round. After the selected amount of rounds the winner of the game will be revealed in a victory screen and players can see how many points everyone has earned. After this the players will be brought back in the lobby and can start a new game.
















